![]() This can be used to launch the user beyond or above the object. If they hit an object, the user will be launched at a fast speed towards the object. The user stretches both their arms in the direction of the cursor. The user's skin goes back to its normal state and they stop emitting steam, causing the abilities gained while transformed to be removed, but restoring the user's energy regeneration back to normal. This move does a great amount of damage, but doesn't break instinct. Holding down the respective button for this move causes it to last longer. The user does a barrage of punches towards the direction they are facing, dealing continuous damage. The user teleports above the location of the user's cursor and quickly throws a heavy punch on its direction, breaking the ground below them and dealing damage to targets as well as knockback. Upon releasing the respective button, the user quickly springs their arms forward, dealing knockback as well as damage. ![]() The user quickly stretches their arm, dealing damage on the cursor's direction. Each stage allows the user's arms to go a bit farther upon release. If held, the user can charge it up to four stages, which is seen by rings appearing around the user. If they hit a player/NPC, the user will launch towards the player/NPC, dealing damage and slight knockback. This ability will last as long as the user does not die or run out of energy. ![]() While having this move active, all animations change to be faster and all moves gain a damage increase, but the user's energy regeneration is reduced by 20%. Upon activation, the user initiates a stance, gaining a pink-like texture on their skin and begins to emit steam. The user stretches their right leg upwards, and upon releasing the respective button the user launches their leg down, dealing small knockback as well as damage. Upon releasing the respective button, the user springs their arms forward, dealing knockback as well as damage. The user pulls their arms backward, resulting in their arms to be stretched. The user stretches their arm, dealing damage on the cursor's direction.
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